The Spirit Kings
You will walk into a large empty hall, there is not a single trash mob or whatsover. Everybody just started walking around until they spotted a panda NPC. Talk to this guy, and hologram-like statues appears and a short dialogue will begin. In this encounter you will face 4 Spirit Kings which are Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless and Subetai the Swift. You won't be fighting them all at once, instead you will battle them one by one randomly everytime the encounter begins.
The Spirit Kings dynamic boss encounter |
Since the unknown nature in which order the bosses will activate, you must always be prepared to deal with any combination of the boss' retained abilities. The fight involves a lot of movement, and proper positioning is an important requirement for success, throughout the course of the fight.
Elegon
You proceed to a wide area with a circle platform when you notice a short scene before the celestial dragon Elegon appears right before you. Walking over the platform will turn your character into celestial too which I found it's amazingly great. After the encounter begins, there will be celestial adds that you have to DPS very quickly. If they reach the pillars, the whole raid will fall through the celestial platform into the pit below.
Elegon the Celestial Dragon |
This encounter wil have three Phases, which Phase one lasts until Elegon reaches 85%. During this phase, he has a frontal breath that requires him to be facing away from your raid. He will also summon a Celestial Protector every 35 seconds.
Once Elegon reaches 85%, phase two begins. Elegon will cast Draw Power. This summons six Energy Charges. Each Energy Charge spawns on Elegon and moves in a different direction towards the edge of the Energy Vortex. If all of the Energy Charges are killed, Elegon will cast Draw Power again. Every time Elegon casts Draw Power, he gains a stacking debuff that increases his damage taken by 10% for the rest of the fight, and the Energy Charges gain a stacking buff that increases their movement speed by 20%. If any of the Energy Charges reaches the edge of the Energy Vortex, Phase Three begins.
Once a single add reaches the edge of the Energy Vortex, six pillars will spawn at the locations the adds were moving to. These pillars create a barrier between them which kills any players that run through it, and the glass floor in the middle of the room disappears. Players must stand in the sections creates by the pillars and DPS them down to end the phase. A pillar will only die when the pillar it is connected to dies also.
During this phase, Elegon will cast Energy Cascade at random players. This creates an avoidable patch on the ground. If players get hit, they take very high Arcane damage. A Cosmic Spark will spawn whenever this projectile hits the ground. The Cosmic Sparks move slowly, but hit extremely hard, and can two shot non-tanks. They should be grouped up at the North end of the room, picked up by tanks, and quickly AoEd down. Once all six pillars are down, Phase one restarts.
Will of the Emperor
The final encounter of the raid, you will walk into the King's Chamber and spot two bosses Jan-xi and Qin-xi The Will of the Emperor encounter is a two-phase fight that needs to be activated by interacting with the control panel located next to the fighting area. After the activation, you have to wait for 25 seconds before the fight really starts.
Emperor Jan-xi and Qin-xi shares the same health pool |
Phase One lasts for the first 90 seconds of the fight. During this time, your raid will have to handle three different types of adds.
Phase Two begins after 90 seconds, when the two bosses of the encounter, Jan-xi and Qin-xi, become active. The adds from Phase One will continue to spawn until the end of the fight. Jan-xi and Qin-xi have a shared health pool, and the fight ends with their death. The main difficulties are dealing with the adds, and successfully avoiding Jan-xi and Qin-xi's abilities, other than that it's a pretty straight forward fight nuking the two bosses.
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