From Season 12 to Season 13 in Patch 5.3


Patch 5.2’s gear changes represented Blizzard's first attempt to balance PvP gear with PvE gear, and offer better ways to narrow the gear gap. They have introduced the Elite tier of gear that would be available to all players after earning 27,000 Conquest Points throughout the season. This will balance Honor gear against Raid Finder gear, Conquest gear against normal mode raiding gear and Elite gear against Heroic mode raid gear. But, keeping pace with PvE gear also means that there is significant difference between this season’s Honor gear and the Elite gear. Not to mention that there is a tremendous difference between a fresh 90 and a veteran, Elite geared player. While it’s important to have that difference, the competitive nature of PvP means that highly geared players can serve as a deterrent to players who are looking into trying PvP for the first time. Trying to keep pace with the escalating ilevel of PvE gear has proven quite difficult for PvP.



Furthermore, as Season 13 has illustrated, having more than two levels of PvP gear can generate some significant issues during season transitions. Players expect that each season will start on a fairly level playing field. The presence of upgrades in 5.1 meant that some players now have a gear advantage over players with this season’s Honor gear. The presence of higher ilevel Elite gear has the potential to create an even bigger issue in Season 14.

PvP gear in Mists of Pandaria has very significant difference from previous expansion. PvP Power has given us an extremely useful ‘knob’ to turn so PvP gear can be adjusted to make sure that it’s better than its PvE equivalent. Meanwhile Resilience, while well-intentioned, has actually made the gear gap worse over time. Specifically, referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP.

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